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Minothor

16 Game Reviews

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3 hours glued to this.

I've just spent over 3 hours addictively glued to this game.
Both Graphically and Game-play wise you've excelled! it reminds me of everything I loved about the original Settlers games while cutting back on a lot of their complexity.
Fantastic fun to play and dangerously addictive.
very well done!

A few Glitches but all in all a good game.

I kept on getting stuck in the air and a few of the AI's became trapped, but all in all a great game and very nicely done!

Nice Idea, Good Artwork but I could get it working

Nice try mate, it looks like you've got it down and well presented, I had a fairly big problem though that the buttons worked fine with my MacBook, but the actual attack didn't register the clicks.

Very Impressive!

I've been trying to get flash to detect movement like that for ages!
How on earth did you do it, is there a tutorial or totally self-designed A.S.?

neuroproductions responds:

ist's self designed, but it aint that hard.And since your not the first one who asked, Here a short example showing the basics:
my english in't that good ,so excuse me :)

just copy-paste it in your as editor(comments inside, and you need flash 8)and folow the instructions
have fun :-)

//first put a video object on your stage(for this example make it h:120x, w:160px,x: 0,y:0) and give it the instance name "my_video_object"
//
//in the first frame
import flash.display.BitmapData;//this is just a class that comes with flash 8
my_video_object.attachVideo(Camera.get());
//attache the webcame to your video_object
video = new BitmapData(output_vid._width, output_vid._height);//make a new bitmapdata object
var pos_old:Number;
var pos:Number;

this.onEnterFrame = function() {
video.draw(my_video_object);//makes the screenshot
pos = (video.getPixel(80, 60) >> 16 & 0xFF);//gets the red value of the pixel in coordinates 80,60()in this case the center of the video object

if (pos>pos_old+30 || pos<pos_old-30) {//checks the difference of the old value with the new value, the +-30 is a sensitivety level
trace ("hit")
}

pos_old = pos;

}

Great Work!

Having played both the Cannon Fodder Games (really annoying to get running on Win XP!) I naturally loved this, although the amount of weaponry and interactivity is slightly more limited than the real game, it could only be expected what with the complexity of coding Actionscript to fulfill the whole range. Nether the less, this game is very impressive from a coder's point of view, as a coder myself, I'm certainly impressed.
That said, the graphics and the sound could have been better.
Generally a Great Job though!

Fantastic.

The game was fast paced and funny, the weapon variety was extensive and the enemies hilarious! I don't care if you never make another F.A. again, this is worth it! Also, the ending cracked me up!
Great work!

Age 37, Male

Student

EE3

Belgium

Joined on 1/12/02

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