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All 19 game Reviews


Imperium Imperium

Rated 4.5 / 5 stars

3 hours glued to this.

I've just spent over 3 hours addictively glued to this game.
Both Graphically and Game-play wise you've excelled! it reminds me of everything I loved about the original Settlers games while cutting back on a lot of their complexity.
Fantastic fun to play and dangerously addictive.
very well done!



The Fight for Glorton The Fight for Glorton

Rated 4 / 5 stars

A few Glitches but all in all a good game.

I kept on getting stuck in the air and a few of the AI's became trapped, but all in all a great game and very nicely done!


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Defend LL.com! Defend LL.com!

Rated 3.5 / 5 stars

Nice Idea, Good Artwork but I could get it working

Nice try mate, it looks like you've got it down and well presented, I had a fairly big problem though that the buttons worked fine with my MacBook, but the actual attack didn't register the clicks.



bunny ZAP ! bunny ZAP !

Rated 4.5 / 5 stars

Very Impressive!

I've been trying to get flash to detect movement like that for ages!
How on earth did you do it, is there a tutorial or totally self-designed A.S.?


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neuroproductions responds:

ist's self designed, but it aint that hard.And since your not the first one who asked, Here a short example showing the basics:
my english in't that good ,so excuse me :)

just copy-paste it in your as editor(comments inside, and you need flash 8)and folow the instructions
have fun :-)

//first put a video object on your stage(for this example make it h:120x, w:160px,x: 0,y:0) and give it the instance name "my_video_object"
//
//in the first frame
import flash.display.BitmapData;//this is just a class that comes with flash 8
my_video_object.attachVideo(Camera.get());
//attache the webcame to your video_object
video = new BitmapData(output_vid._width, output_vid._height);//make a new bitmapdata object
var pos_old:Number;
var pos:Number;

this.onEnterFrame = function() {
video.draw(my_video_object);//makes the screenshot
pos = (video.getPixel(80, 60) >> 16 & 0xFF);//gets the red value of the pixel in coordinates 80,60()in this case the center of the video object

if (pos>pos_old+30 || pos<pos_old-30) {//checks the difference of the old value with the new value, the +-30 is a sensitivety level
trace ("hit")
}

pos_old = pos;

}


Drakojan Skies Acolytes Drakojan Skies Acolytes

Rated 5 / 5 stars

An Epic.

Having followed this from start to finish on ICQ, AIM and the Adregalus forums, I can honestly say that it's the best game that Omega has released to date, the visuals are beautiful, the gameplay addictive (if a little challenging at times) and the music and vocals by Orca tie it all together really effectively and even the High Scores table is a nice touch.

I think its a shame that you've sworn that you're never making another game after all the Chapters of this last one are published, but as I said, they are an epic and I hope that people fully appreciate the hard work that went into creating this.



Drakojan Skies Mission 3 Drakojan Skies Mission 3

Rated 5 / 5 stars

Sad to see it Go.

Omega, this series has only got better from an already impressive beginning and I for one will be sad to see it go.
I hope one thing has come out of our bets at least, other that a total of 3 pics for me XD, and that is that your games do not suck, you're a fantastic artist and a good programmer.
I guess there's not much left to say now other than I guess I'll have to wait patiently for your next series of Comics or Animations.
Newgrounds will see your work on front page again, I'm sure of it!



Flash Fodder Flash Fodder

Rated 4.5 / 5 stars

Great Work!

Having played both the Cannon Fodder Games (really annoying to get running on Win XP!) I naturally loved this, although the amount of weaponry and interactivity is slightly more limited than the real game, it could only be expected what with the complexity of coding Actionscript to fulfill the whole range. Nether the less, this game is very impressive from a coder's point of view, as a coder myself, I'm certainly impressed.
That said, the graphics and the sound could have been better.
Generally a Great Job though!



Drakojan Skies Mission 2 Drakojan Skies Mission 2

Rated 4.5 / 5 stars

Excellent as usual.

Fantastic stuff Omega, all the things leading up to it were tantalizing but coul'd prepare us for this so far! I hope it does get completed in the future when your wrist isn't hurting you like hell (and will never again hurt). Untill then keep in touch dude, just not if it hurts!

(P.S. to anyone complaining about the shortness, read Omega's forum, he draws all the aspects himself so it takes time and a lot of effort, and his wrist has deteriorated, he possibly faces corrective surgery on the bones. Read his forum posts and a lot will become very clear!)



Drakojan Skies Mission 1 Drakojan Skies Mission 1

Rated 4.5 / 5 stars

As Awesome as I thought it would be!

As I said when I played the demo on Sheezy, this game is GOLD! I can't wait to play the other missions, especially with the quality of both the grphics and the game-play.
You've successfully taken the age-old Arcade style space shooter and given it a much-needed and awesome makeover in Flash! Keep it up man! (p.s. I'm NJB on sheezy, lol, I'm still hoping to win our bet! :P)



Powerfox V.3 Powerfox V.3

Rated 4.5 / 5 stars

Fantastic.

The game was fast paced and funny, the weapon variety was extensive and the enemies hilarious! I don't care if you never make another F.A. again, this is worth it! Also, the ending cracked me up!
Great work!